Continuing with my project to create a list of great games you can play for free, this post features a dice game that tempts players to improve their score when at any time they can lose everything.
Number of players: 2 – 5
Playing time: 25 minutes
You will need:
- 6 dice
- A score sheet
As the name implies, the aim of Ten Thousand is to accumulate that very score. The player who does so is the winner.
Play progresses clockwise. Each player’s turn begins with that player rolling all six dice. After each roll, the player must set aside at least one scoring dice. If they cannot do so, their turn ends and they score nothing for the turn. Once at least one scoring die has been set aside, two options are available. Either the player can continue the turn, rolling all dice that have not been set aside, or the player can finish their turn, recording their score for the turn by adding it to their accumulated total.
If a player manages to set aside all six dice, then can if they so wish continue their turn by rolling all six dice again, making a mental note of the score obtained so far that turn. Thereafter, if the player at any point cannot set aside any dice after a roll, the score obtained that turn is lost.
The game ends when a player succeeds in reaching an accumulated score of ten thousand points.
The scoring combinations for Ten Thousand are as follows:
- Three 1s achieved in a single roll score 1000 points.
- Three 2s, 3s, 4s, 5s and 6s achieved in a single roll score 200, 300, 400, 500 and 600 points respectively.
- A single 1 scores 100 points.
- A single 5 scores 50 points.
- A nice variation that I have used in the past is to require players to achieve a score of at least 350 points each turn before that turn can be finished.
- Another similar variation also requires players to achieve a score of at least that achieved by the previous player in their last turn.