Continuing with my project to create a list of great games you can play for free, this post features another game in which the aim is to score many points in different categories. Six Hundred, first published by Reiner Knizia in 1990, is essentially an expanded version of Yahtzee, with more dice and more categories.
Number of players: 2 – 6
Playing time: 40 minutes
You will need:
- 6 dice
- A score sheet for each player.
The game consists of eighteen rounds. In each round, play progresses clockwise. On each player’s turn, that player rolls six dice up to three times. After each roll, any number if dice may be set aside and the number displayed kept. Any dice that have been set aside cannot be re-rolled. After the third roll, the numbers displayed on the six dice is the final result for that turn.
The aim of the game is to score highly in each of the eighteen categories. these categories are divided into four sections: Numbers, Rungs, Clusters and Patterns. After rolling the dice, a player may choose to score in any category they choose.
The Numbers section consists of six categories, each of which corresponds to one of the numbers between 1 and 6. Each category scores by adding up all dice that matches it. For example, if the dice rolled were 1, 2, 2, 5, 5, 6; the score for category number one would be 1. The score for category number five would be 10 (5+5). If the combined score for all categories in the upper section is at least 80, 35 bonus points are awarded.
The Rungs section consists of four categories (Rung 1, Rung 2, Rung 3 and Rung 4), each of which score by adding up the total of all six dice. Whilst the four categories may be filled in in any order, the scores from Rung 1 to Rung 4 must be ascending in value. Therefore, if a score of 26 was entered in Rung 2, only a score of 25 or less may be entered in Rung 1 and only a score of 27 or more may be entered in Rungs 3 and 4.
The Clusters section consists of four categories (Four-of-a-kind, Five-of-a-kind, odd and even). Scoring in each of these is as follows:
- Four-of-a-kind scores the total of all dice if at least four dice show the same number (e.g. 1, 2, 6, 6, 6, 6 would score 27 points).
- Five-of-a-kind scores the total of all dice if at least five dice show the same number (e.g. 3, 5, 5, 5, 5, 5 would score 28 points).
- Odd scores the total of all dice if they all show an odd number (e.g. 1, 1, 3, 5, 5, 5 would score 20 points).
- Even scores the total of all dice if they all show an even number (e.g. 2, 4, 4, 4, 6, 6 would score 26 points).
The Patterns section consists of four categories (Singles, Pairs, Triplets and Sextet). Scoring in each of these is as follows:
- Singles scores 30 points for the combination 1, 2, 3, 4, 5, 6.
- Pairs scores 30 points when there are three pairs of the same number (e.g. 1, 1, 3, 3, 5, 5 or even 1, 1, 4, 4, 4, 4).
- Triplets scores 30 points when there are two triplets of the same number (e.g. 2, 2, 2, 3, 3, 3).
- Sextet scores 36 points when all six dice show the same number (e.g. 4, 4, 4, 4, 4, 4).
Each of the eighteen categories in six hundred may only be used once. When a score has been recorded in a category, it may not be moved. If after a players roll, the dice to not fit into any of the categories, that player must choose a category to place a score of 0 in. A bonus of 36 points is awarded if a score of more than 0 has been recorded in all categories, or if the only category missed is the sextet.
The winner of the game is the player with the highest total score for all categories. The maximum possible score is (you guessed it!) 600.